Tap Wizard Realms1.5.1 - App Store
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Publisher Description
Tap Wizard is back in this latest installment! Your wizard casts magic and battles monsters automatically, even while you're AFK. Tap to upgrade your mage, collect 42 unique spells, and grind through an endless incremental quest!
This is an incremental game with layers of prestige. Discover the Chrono Engine and "Awaken" to gain Time Crystals, unlocking massive permanent upgrades. Within each run, discover powerful Glyphs that give your magic runs a roguelite feel, ensuring no two runs are the same!
Your goal? Collect all 42 spells, master the magic of the glyphs, and battle through 60 unique locations in this endless Idle RPG.
GAME FEATURES
STRATEGIC SPELL GRID & ENEMY ARCHETYPES
. This isn't just a basic idle game: arrange your magic spells on the Spell Grid to create powerful, custom synergies.
. Face enemies with unique Archetypes (like Armored, Shielded, or Enchanted) that require you to adapt your loadout and exploit their weaknesses. True RPG strategy!
ROGUE-LITE GLYPH SYSTEM
. Discover and slot magical Glyphs within each run to alter your spells.
. Give your magic a roguelite feel: employ Glyphs strategically to alter your spells mid-run!
LAYERS OF ENDLESS UPGRADES (PRESTIGE)
. A true incremental game with multiple prestige systems!
. Chrono Engine: "Awaken" (Prestige) to get permanent, global upgrades to your Damage, Health, Gold, and XP.
. The Alchemist: Farm and craft 15 unique Reagents (Fire, Ice, Lightning) to fuel your spell rank-ups.
TRUE IDLE RPG GAMEPLAY
. Your wizard casts magic and auto-battles 24/7.
. Watch the auto-battle, or step away and reap the AFK rewards.
. Earn gold, loot, and experience even while you're offline.
EXPLORE 60+ LOCATIONS
. Battle through 10 unique Chapters filled with 60 locations, each with unique enemies and monsters.
. Defeat powerful Bosses and Guardians to clear Chapters and earn better rewards.
. Complete Daily, Weekly, and Season Quests.
COMPETE & CLIMB
. Climb the Leaderboards to prove you're the most powerful wizard.
. Compete in Daily Challenges to demonstrate your mastery of the game!
Version History Chapter 8 is now available! 1.5.1 Sep 17 Chapter 8 is now available! 1.5.0 Sep 9 v1.4.6
-Backend prep for seasons!
-Added a confirmation for Refining!
-Improved part of the early tutorial!
1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.6 Jun 10 v1.4.5
-Backend prep for the May season!
-Added a confirmation for Refining!
-Improved part of the early tutorial!
1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.5 May 1 1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.4 Mar 27 **v1.4.2**
• Chapter 7 is now available! With it comes 6 new Zones and 3 new spells: Flaming Ram, Arctic Penguin, and Voltaic Toad!
• The Shop now also sells a few Rings starting in Chapter 5! Rings provide permanent passive benefits and abilities.
• Frozen Hammer now destroys 10% of shields on impact!
• Various other QoL improvements and bug fixes!
Thanks for playing! :-D 1.4.3 Mar 20 **v1.3.5**
Daily Challenges are now available!
Compete with other players in a 1-life survival run on a level playing field!
The first attempt each day awards a Magic Dice, and Gem prizes based on your score percentile are given out the next day!
Yahoo!! :-D 1.3.5 Mar 9 ***v1.2.5***
*Changes*
Offline Gain reduction eliminated: gains are now 100% for souls and gold (already was 100% for xp)
Spell XP gain is now maximum for unusual locations like Rifts and Challenges
Archetypes of enemies you are currently facing can now be seen in the Magnifying Glass, even if you haven’t reached the needed Chapter yet
Daily Quest types now pull from the possible Elements and Archetypes of the highest Chapter you have reached
Added Chapter 6 backdrops to the Rift pool
YY Orb strikes deal more damage now
*Fixes*
Fixed name of Reverb Glyph
Fixed dual archetypes not showing in Codex enemies
Fixed problem with early game tutorial quests
v1.2.4
**New**
Spells under the effect of Chimeric glyphs will have the color of their damage numbers changed accordingly
Added the Necromancer and Elemental Druid skins to the shop!
**Changes**
Starting in March, the Top Hat will be available for Gems!
Chapter 3 Trial made a bit easier
Made a note in the Chalice ? that resets each month
After being Ranked Up, a spell restores it’s Spellbook position if possible
Spells now remember their Spellbook position when being swapped out of the Spell grid
**Fixes**
Fixed Frost Fairy extra bonuses
Fixed info in Spellbook ?
Fixed the game asking the player to rate it more often than intended 1.2.5 Mar 4 v1.2.4
**New**
Spells under the effect of Chimeric glyphs will have the color of their damage numbers changed accordingly
Added the Necromancer and Elemental Druid skins to the shop!
**Changes**
Starting in March, the Top Hat will be available for Gems!
Chapter 3 Trial made a bit easier
Made a note in the Chalice ? that resets each month
After being Ranked Up, a spell restores it’s Spellbook position if possible
Spells now remember their Spellbook position when being swapped out of the Spell grid
**Fixes**
Fixed Frost Fairy extra bonuses
Fixed info in Spellbook ?
Fixed the game asking the player to rate it more often than intended 1.2.2 Mar 1 v1.2.0
Chapter 6 is now available! Explore 6 new Zones and master 3 new spells: Magma Ripper, Frost Fairy, and Call Lightning!
NEW
• Magic Dice now guarantees re-rolled glyphs are equal or higher rarity
• New Extra Bag item available to unlock for better organization
• Spell help screen now shows if a spell is a Projectile
• Improved dual-archetype enemy support
• Quests to kill Standard enemies no longer appear after Chapter 6
FIXES
• Armor is now functioning correctly — affected enemies have adjusted HP for balance
• Fixed Magic Condenser not displaying the proper XP rate
• Ionic Arrow now correctly reduces HP Bars on Enchanted enemies and applies reduced effect on bosses
• Ionic Arrow no longer reduces stats if an enemy dodges
• Fixed stacked DoTs dealing unintended extra damage
• Repaired orphaned spells for affected players
• Fixed Rift location button appearing too early in Chapter 2
• Corrected enemy sidebar info: Guardian elemental multipliers and enemy HP/Shield values
• Fixed Frozen Orb being unable to hit the same enemy more than once 1.2.1 Feb 21 v1.1.7
**New **
-Spells return to the spots in the Spellbook they were taken from when a Zone ends
-Damage numbers are now colored according to element type
-Added Worldshaker to music track selection
-New detailed option to disable release-all orbs
**Balance **
-Fiery Scythe: Size increased slightly, movement totally revised
-Lightning Bolt: Size increased slightly, now deals x1.4 damage to enemies below 50% hp
-Hailstorm bonus damage multiplier now x2.5
-Frozen Orb logic fixed / improved
-Thunder Strike damage increased by 5%
-Ice Beam damage reduced by 8% :’)
-Daily Rifts made a bit easier
-Wave 70 drops a bit more Reagents
-Troves cost a bit less and there’s a x10 Trove option (same rate)
-XP in Limbo now scales with your highest Chapter
**Fixes **
-Fixed some goofy flex page movement behavior
-Probable fix for game crash on start and input issues for some users
-DoT Kills now count for Elemental kills Quests
-Fixed fastest time in rift not tracking properly (probably)
-Gold value on the item face should use compact form if very big 1.1.7 Feb 16 Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements! 1.1.4 Feb 6 Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements! 1.1.2 Feb 3 1.0.0 Feb 2
About Tap Wizard Realms
The company that develops Tap Wizard Realms is TopCog LLC. The latest version released by its developer is 1.5.1.
To install Tap Wizard Realms on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Tap Wizard Realms as malware if the download link is broken.
How to install Tap Wizard Realms on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Tap Wizard Realms is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Tap Wizard Realms is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 1.5.1
posted on 2026-10-14
Version History Chapter 8 is now available! 1.5.1 Sep 17 Chapter 8 is now available! 1.5.0 Sep 9 v1.4.6
-Backend prep for seasons!
-Added a confirmation for Refining!
-Improved part of the early tutorial!
1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.6 Jun 10 v1.4.5
-Backend prep for the May season!
-Added a confirmation for Refining!
-Improved part of the early tutorial!
1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.5 May 1 1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.4 Mar 27 **v1.4.2**
• Chapter 7 is now available! With it comes 6 new Zones and 3 new spells: Flaming Ram, Arctic Penguin, and Voltaic Toad!
• The Shop now also sells a few Rings starting in Chapter 5! Rings provide permanent passive benefits and abilities.
• Frozen Hammer now destroys 10% of shields on impact!
• Various other QoL improvements and bug fixes!
Thanks for playing! :-D 1.4.3 Mar 20 **v1.3.5**
Daily Challenges are now available!
Compete with other players in a 1-life survival run on a level playing field!
The first attempt each day awards a Magic Dice, and Gem prizes based on your score percentile are given out the next day!
Yahoo!! :-D 1.3.5 Mar 9 ***v1.2.5***
*Changes*
Offline Gain reduction eliminated: gains are now 100% for souls and gold (already was 100% for xp)
Spell XP gain is now maximum for unusual locations like Rifts and Challenges
Archetypes of enemies you are currently facing can now be seen in the Magnifying Glass, even if you haven’t reached the needed Chapter yet
Daily Quest types now pull from the possible Elements and Archetypes of the highest Chapter you have reached
Added Chapter 6 backdrops to the Rift pool
YY Orb strikes deal more damage now
*Fixes*
Fixed name of Reverb Glyph
Fixed dual archetypes not showing in Codex enemies
Fixed problem with early game tutorial quests
v1.2.4
**New**
Spells under the effect of Chimeric glyphs will have the color of their damage numbers changed accordingly
Added the Necromancer and Elemental Druid skins to the shop!
**Changes**
Starting in March, the Top Hat will be available for Gems!
Chapter 3 Trial made a bit easier
Made a note in the Chalice ? that resets each month
After being Ranked Up, a spell restores it’s Spellbook position if possible
Spells now remember their Spellbook position when being swapped out of the Spell grid
**Fixes**
Fixed Frost Fairy extra bonuses
Fixed info in Spellbook ?
Fixed the game asking the player to rate it more often than intended 1.2.5 Mar 4 v1.2.4
**New**
Spells under the effect of Chimeric glyphs will have the color of their damage numbers changed accordingly
Added the Necromancer and Elemental Druid skins to the shop!
**Changes**
Starting in March, the Top Hat will be available for Gems!
Chapter 3 Trial made a bit easier
Made a note in the Chalice ? that resets each month
After being Ranked Up, a spell restores it’s Spellbook position if possible
Spells now remember their Spellbook position when being swapped out of the Spell grid
**Fixes**
Fixed Frost Fairy extra bonuses
Fixed info in Spellbook ?
Fixed the game asking the player to rate it more often than intended 1.2.2 Mar 1 v1.2.0
Chapter 6 is now available! Explore 6 new Zones and master 3 new spells: Magma Ripper, Frost Fairy, and Call Lightning!
NEW
• Magic Dice now guarantees re-rolled glyphs are equal or higher rarity
• New Extra Bag item available to unlock for better organization
• Spell help screen now shows if a spell is a Projectile
• Improved dual-archetype enemy support
• Quests to kill Standard enemies no longer appear after Chapter 6
FIXES
• Armor is now functioning correctly — affected enemies have adjusted HP for balance
• Fixed Magic Condenser not displaying the proper XP rate
• Ionic Arrow now correctly reduces HP Bars on Enchanted enemies and applies reduced effect on bosses
• Ionic Arrow no longer reduces stats if an enemy dodges
• Fixed stacked DoTs dealing unintended extra damage
• Repaired orphaned spells for affected players
• Fixed Rift location button appearing too early in Chapter 2
• Corrected enemy sidebar info: Guardian elemental multipliers and enemy HP/Shield values
• Fixed Frozen Orb being unable to hit the same enemy more than once 1.2.1 Feb 21 v1.1.7
**New **
-Spells return to the spots in the Spellbook they were taken from when a Zone ends
-Damage numbers are now colored according to element type
-Added Worldshaker to music track selection
-New detailed option to disable release-all orbs
**Balance **
-Fiery Scythe: Size increased slightly, movement totally revised
-Lightning Bolt: Size increased slightly, now deals x1.4 damage to enemies below 50% hp
-Hailstorm bonus damage multiplier now x2.5
-Frozen Orb logic fixed / improved
-Thunder Strike damage increased by 5%
-Ice Beam damage reduced by 8% :’)
-Daily Rifts made a bit easier
-Wave 70 drops a bit more Reagents
-Troves cost a bit less and there’s a x10 Trove option (same rate)
-XP in Limbo now scales with your highest Chapter
**Fixes **
-Fixed some goofy flex page movement behavior
-Probable fix for game crash on start and input issues for some users
-DoT Kills now count for Elemental kills Quests
-Fixed fastest time in rift not tracking properly (probably)
-Gold value on the item face should use compact form if very big 1.1.7 Feb 16 Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements! 1.1.4 Feb 6 Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements! 1.1.2 Feb 3 1.0.0 Feb 2
version 1.5.1
posted on 2026-09-18
Version History Chapter 8 is now available! 1.5.1 1d ago Chapter 8 is now available! 1.5.0 Sep 9 v1.4.6
-Backend prep for seasons!
-Added a confirmation for Refining!
-Improved part of the early tutorial!
1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.6 Jun 10 v1.4.5
-Backend prep for the May season!
-Added a confirmation for Refining!
-Improved part of the early tutorial!
1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.5 May 1 1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.4 Mar 27 **v1.4.2**
• Chapter 7 is now available! With it comes 6 new Zones and 3 new spells: Flaming Ram, Arctic Penguin, and Voltaic Toad!
• The Shop now also sells a few Rings starting in Chapter 5! Rings provide permanent passive benefits and abilities.
• Frozen Hammer now destroys 10% of shields on impact!
• Various other QoL improvements and bug fixes!
Thanks for playing! :-D 1.4.3 Mar 20 **v1.3.5**
Daily Challenges are now available!
Compete with other players in a 1-life survival run on a level playing field!
The first attempt each day awards a Magic Dice, and Gem prizes based on your score percentile are given out the next day!
Yahoo!! :-D 1.3.5 Mar 9 ***v1.2.5***
*Changes*
Offline Gain reduction eliminated: gains are now 100% for souls and gold (already was 100% for xp)
Spell XP gain is now maximum for unusual locations like Rifts and Challenges
Archetypes of enemies you are currently facing can now be seen in the Magnifying Glass, even if you haven’t reached the needed Chapter yet
Daily Quest types now pull from the possible Elements and Archetypes of the highest Chapter you have reached
Added Chapter 6 backdrops to the Rift pool
YY Orb strikes deal more damage now
*Fixes*
Fixed name of Reverb Glyph
Fixed dual archetypes not showing in Codex enemies
Fixed problem with early game tutorial quests
v1.2.4
**New**
Spells under the effect of Chimeric glyphs will have the color of their damage numbers changed accordingly
Added the Necromancer and Elemental Druid skins to the shop!
**Changes**
Starting in March, the Top Hat will be available for Gems!
Chapter 3 Trial made a bit easier
Made a note in the Chalice ? that resets each month
After being Ranked Up, a spell restores it’s Spellbook position if possible
Spells now remember their Spellbook position when being swapped out of the Spell grid
**Fixes**
Fixed Frost Fairy extra bonuses
Fixed info in Spellbook ?
Fixed the game asking the player to rate it more often than intended 1.2.5 Mar 4 v1.2.4
**New**
Spells under the effect of Chimeric glyphs will have the color of their damage numbers changed accordingly
Added the Necromancer and Elemental Druid skins to the shop!
**Changes**
Starting in March, the Top Hat will be available for Gems!
Chapter 3 Trial made a bit easier
Made a note in the Chalice ? that resets each month
After being Ranked Up, a spell restores it’s Spellbook position if possible
Spells now remember their Spellbook position when being swapped out of the Spell grid
**Fixes**
Fixed Frost Fairy extra bonuses
Fixed info in Spellbook ?
Fixed the game asking the player to rate it more often than intended 1.2.2 Mar 1 v1.2.0
Chapter 6 is now available! Explore 6 new Zones and master 3 new spells: Magma Ripper, Frost Fairy, and Call Lightning!
NEW
• Magic Dice now guarantees re-rolled glyphs are equal or higher rarity
• New Extra Bag item available to unlock for better organization
• Spell help screen now shows if a spell is a Projectile
• Improved dual-archetype enemy support
• Quests to kill Standard enemies no longer appear after Chapter 6
FIXES
• Armor is now functioning correctly — affected enemies have adjusted HP for balance
• Fixed Magic Condenser not displaying the proper XP rate
• Ionic Arrow now correctly reduces HP Bars on Enchanted enemies and applies reduced effect on bosses
• Ionic Arrow no longer reduces stats if an enemy dodges
• Fixed stacked DoTs dealing unintended extra damage
• Repaired orphaned spells for affected players
• Fixed Rift location button appearing too early in Chapter 2
• Corrected enemy sidebar info: Guardian elemental multipliers and enemy HP/Shield values
• Fixed Frozen Orb being unable to hit the same enemy more than once 1.2.1 Feb 21 v1.1.7
**New **
-Spells return to the spots in the Spellbook they were taken from when a Zone ends
-Damage numbers are now colored according to element type
-Added Worldshaker to music track selection
-New detailed option to disable release-all orbs
**Balance **
-Fiery Scythe: Size increased slightly, movement totally revised
-Lightning Bolt: Size increased slightly, now deals x1.4 damage to enemies below 50% hp
-Hailstorm bonus damage multiplier now x2.5
-Frozen Orb logic fixed / improved
-Thunder Strike damage increased by 5%
-Ice Beam damage reduced by 8% :’)
-Daily Rifts made a bit easier
-Wave 70 drops a bit more Reagents
-Troves cost a bit less and there’s a x10 Trove option (same rate)
-XP in Limbo now scales with your highest Chapter
**Fixes **
-Fixed some goofy flex page movement behavior
-Probable fix for game crash on start and input issues for some users
-DoT Kills now count for Elemental kills Quests
-Fixed fastest time in rift not tracking properly (probably)
-Gold value on the item face should use compact form if very big 1.1.7 Feb 16 Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements! 1.1.4 Feb 6 Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements! 1.1.2 Feb 3 1.0.0 Feb 2
version 1.5.0
posted on 2026-09-11
Version History Chapter 8 is now available! 1.5.0 1d ago v1.4.6
-Backend prep for seasons!
-Added a confirmation for Refining!
-Improved part of the early tutorial!
1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.6 Jun 10 v1.4.5
-Backend prep for the May season!
-Added a confirmation for Refining!
-Improved part of the early tutorial!
1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.5 May 1 1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.4 Mar 27 **v1.4.2**
• Chapter 7 is now available! With it comes 6 new Zones and 3 new spells: Flaming Ram, Arctic Penguin, and Voltaic Toad!
• The Shop now also sells a few Rings starting in Chapter 5! Rings provide permanent passive benefits and abilities.
• Frozen Hammer now destroys 10% of shields on impact!
• Various other QoL improvements and bug fixes!
Thanks for playing! :-D 1.4.3 Mar 20 **v1.3.5**
Daily Challenges are now available!
Compete with other players in a 1-life survival run on a level playing field!
The first attempt each day awards a Magic Dice, and Gem prizes based on your score percentile are given out the next day!
Yahoo!! :-D 1.3.5 Mar 9 ***v1.2.5***
*Changes*
Offline Gain reduction eliminated: gains are now 100% for souls and gold (already was 100% for xp)
Spell XP gain is now maximum for unusual locations like Rifts and Challenges
Archetypes of enemies you are currently facing can now be seen in the Magnifying Glass, even if you haven’t reached the needed Chapter yet
Daily Quest types now pull from the possible Elements and Archetypes of the highest Chapter you have reached
Added Chapter 6 backdrops to the Rift pool
YY Orb strikes deal more damage now
*Fixes*
Fixed name of Reverb Glyph
Fixed dual archetypes not showing in Codex enemies
Fixed problem with early game tutorial quests
v1.2.4
**New**
Spells under the effect of Chimeric glyphs will have the color of their damage numbers changed accordingly
Added the Necromancer and Elemental Druid skins to the shop!
**Changes**
Starting in March, the Top Hat will be available for Gems!
Chapter 3 Trial made a bit easier
Made a note in the Chalice ? that resets each month
After being Ranked Up, a spell restores it’s Spellbook position if possible
Spells now remember their Spellbook position when being swapped out of the Spell grid
**Fixes**
Fixed Frost Fairy extra bonuses
Fixed info in Spellbook ?
Fixed the game asking the player to rate it more often than intended 1.2.5 Mar 4 v1.2.4
**New**
Spells under the effect of Chimeric glyphs will have the color of their damage numbers changed accordingly
Added the Necromancer and Elemental Druid skins to the shop!
**Changes**
Starting in March, the Top Hat will be available for Gems!
Chapter 3 Trial made a bit easier
Made a note in the Chalice ? that resets each month
After being Ranked Up, a spell restores it’s Spellbook position if possible
Spells now remember their Spellbook position when being swapped out of the Spell grid
**Fixes**
Fixed Frost Fairy extra bonuses
Fixed info in Spellbook ?
Fixed the game asking the player to rate it more often than intended 1.2.2 Mar 1 v1.2.0
Chapter 6 is now available! Explore 6 new Zones and master 3 new spells: Magma Ripper, Frost Fairy, and Call Lightning!
NEW
• Magic Dice now guarantees re-rolled glyphs are equal or higher rarity
• New Extra Bag item available to unlock for better organization
• Spell help screen now shows if a spell is a Projectile
• Improved dual-archetype enemy support
• Quests to kill Standard enemies no longer appear after Chapter 6
FIXES
• Armor is now functioning correctly — affected enemies have adjusted HP for balance
• Fixed Magic Condenser not displaying the proper XP rate
• Ionic Arrow now correctly reduces HP Bars on Enchanted enemies and applies reduced effect on bosses
• Ionic Arrow no longer reduces stats if an enemy dodges
• Fixed stacked DoTs dealing unintended extra damage
• Repaired orphaned spells for affected players
• Fixed Rift location button appearing too early in Chapter 2
• Corrected enemy sidebar info: Guardian elemental multipliers and enemy HP/Shield values
• Fixed Frozen Orb being unable to hit the same enemy more than once 1.2.1 Feb 21 v1.1.7
**New **
-Spells return to the spots in the Spellbook they were taken from when a Zone ends
-Damage numbers are now colored according to element type
-Added Worldshaker to music track selection
-New detailed option to disable release-all orbs
**Balance **
-Fiery Scythe: Size increased slightly, movement totally revised
-Lightning Bolt: Size increased slightly, now deals x1.4 damage to enemies below 50% hp
-Hailstorm bonus damage multiplier now x2.5
-Frozen Orb logic fixed / improved
-Thunder Strike damage increased by 5%
-Ice Beam damage reduced by 8% :’)
-Daily Rifts made a bit easier
-Wave 70 drops a bit more Reagents
-Troves cost a bit less and there’s a x10 Trove option (same rate)
-XP in Limbo now scales with your highest Chapter
**Fixes **
-Fixed some goofy flex page movement behavior
-Probable fix for game crash on start and input issues for some users
-DoT Kills now count for Elemental kills Quests
-Fixed fastest time in rift not tracking properly (probably)
-Gold value on the item face should use compact form if very big 1.1.7 Feb 16 Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements! 1.1.4 Feb 6 Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements! 1.1.2 Feb 3 1.0.0 Feb 2
version 1.4.6
posted on 2026-09-04
Version History v1.4.6
-Backend prep for seasons!
-Added a confirmation for Refining!
-Improved part of the early tutorial!
1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.6 Jun 10 v1.4.5
-Backend prep for the May season!
-Added a confirmation for Refining!
-Improved part of the early tutorial!
1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.5 May 1 1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.4 Mar 27 **v1.4.2**
• Chapter 7 is now available! With it comes 6 new Zones and 3 new spells: Flaming Ram, Arctic Penguin, and Voltaic Toad!
• The Shop now also sells a few Rings starting in Chapter 5! Rings provide permanent passive benefits and abilities.
• Frozen Hammer now destroys 10% of shields on impact!
• Various other QoL improvements and bug fixes!
Thanks for playing! :-D 1.4.3 Mar 20 **v1.3.5**
Daily Challenges are now available!
Compete with other players in a 1-life survival run on a level playing field!
The first attempt each day awards a Magic Dice, and Gem prizes based on your score percentile are given out the next day!
Yahoo!! :-D 1.3.5 Mar 9 ***v1.2.5***
*Changes*
Offline Gain reduction eliminated: gains are now 100% for souls and gold (already was 100% for xp)
Spell XP gain is now maximum for unusual locations like Rifts and Challenges
Archetypes of enemies you are currently facing can now be seen in the Magnifying Glass, even if you haven’t reached the needed Chapter yet
Daily Quest types now pull from the possible Elements and Archetypes of the highest Chapter you have reached
Added Chapter 6 backdrops to the Rift pool
YY Orb strikes deal more damage now
*Fixes*
Fixed name of Reverb Glyph
Fixed dual archetypes not showing in Codex enemies
Fixed problem with early game tutorial quests
v1.2.4
**New**
Spells under the effect of Chimeric glyphs will have the color of their damage numbers changed accordingly
Added the Necromancer and Elemental Druid skins to the shop!
**Changes**
Starting in March, the Top Hat will be available for Gems!
Chapter 3 Trial made a bit easier
Made a note in the Chalice ? that resets each month
After being Ranked Up, a spell restores it’s Spellbook position if possible
Spells now remember their Spellbook position when being swapped out of the Spell grid
**Fixes**
Fixed Frost Fairy extra bonuses
Fixed info in Spellbook ?
Fixed the game asking the player to rate it more often than intended 1.2.5 Mar 4 v1.2.4
**New**
Spells under the effect of Chimeric glyphs will have the color of their damage numbers changed accordingly
Added the Necromancer and Elemental Druid skins to the shop!
**Changes**
Starting in March, the Top Hat will be available for Gems!
Chapter 3 Trial made a bit easier
Made a note in the Chalice ? that resets each month
After being Ranked Up, a spell restores it’s Spellbook position if possible
Spells now remember their Spellbook position when being swapped out of the Spell grid
**Fixes**
Fixed Frost Fairy extra bonuses
Fixed info in Spellbook ?
Fixed the game asking the player to rate it more often than intended 1.2.2 Mar 1 v1.2.0
Chapter 6 is now available! Explore 6 new Zones and master 3 new spells: Magma Ripper, Frost Fairy, and Call Lightning!
NEW
• Magic Dice now guarantees re-rolled glyphs are equal or higher rarity
• New Extra Bag item available to unlock for better organization
• Spell help screen now shows if a spell is a Projectile
• Improved dual-archetype enemy support
• Quests to kill Standard enemies no longer appear after Chapter 6
FIXES
• Armor is now functioning correctly — affected enemies have adjusted HP for balance
• Fixed Magic Condenser not displaying the proper XP rate
• Ionic Arrow now correctly reduces HP Bars on Enchanted enemies and applies reduced effect on bosses
• Ionic Arrow no longer reduces stats if an enemy dodges
• Fixed stacked DoTs dealing unintended extra damage
• Repaired orphaned spells for affected players
• Fixed Rift location button appearing too early in Chapter 2
• Corrected enemy sidebar info: Guardian elemental multipliers and enemy HP/Shield values
• Fixed Frozen Orb being unable to hit the same enemy more than once 1.2.1 Feb 21 v1.1.7
**New **
-Spells return to the spots in the Spellbook they were taken from when a Zone ends
-Damage numbers are now colored according to element type
-Added Worldshaker to music track selection
-New detailed option to disable release-all orbs
**Balance **
-Fiery Scythe: Size increased slightly, movement totally revised
-Lightning Bolt: Size increased slightly, now deals x1.4 damage to enemies below 50% hp
-Hailstorm bonus damage multiplier now x2.5
-Frozen Orb logic fixed / improved
-Thunder Strike damage increased by 5%
-Ice Beam damage reduced by 8% :’)
-Daily Rifts made a bit easier
-Wave 70 drops a bit more Reagents
-Troves cost a bit less and there’s a x10 Trove option (same rate)
-XP in Limbo now scales with your highest Chapter
**Fixes **
-Fixed some goofy flex page movement behavior
-Probable fix for game crash on start and input issues for some users
-DoT Kills now count for Elemental kills Quests
-Fixed fastest time in rift not tracking properly (probably)
-Gold value on the item face should use compact form if very big 1.1.7 Feb 16 Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements! 1.1.4 Feb 6 Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements! 1.1.2 Feb 3 1.0.0 Feb 2
version 1.4.5
posted on 2026-06-07
Version History v1.4.5
-Backend prep for the May season!
-Added a confirmation for Refining!
-Improved part of the early tutorial!
1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.5 May 1 1.4.4
Changes
-The Flaming Ram damage bonus is now multiplicative!
Fixes
-Dual Archetype mobs properly count towards quests
-Fixed a bug when refining Flaming Ram
-Fixed a bug with Floating Orbs
Thanks for playing! :-D 1.4.4 Mar 27 **v1.4.2**
• Chapter 7 is now available! With it comes 6 new Zones and 3 new spells: Flaming Ram, Arctic Penguin, and Voltaic Toad!
• The Shop now also sells a few Rings starting in Chapter 5! Rings provide permanent passive benefits and abilities.
• Frozen Hammer now destroys 10% of shields on impact!
• Various other QoL improvements and bug fixes!
Thanks for playing! :-D 1.4.3 Mar 20 **v1.3.5**
Daily Challenges are now available!
Compete with other players in a 1-life survival run on a level playing field!
The first attempt each day awards a Magic Dice, and Gem prizes based on your score percentile are given out the next day!
Yahoo!! :-D 1.3.5 Mar 9 ***v1.2.5***
*Changes*
Offline Gain reduction eliminated: gains are now 100% for souls and gold (already was 100% for xp)
Spell XP gain is now maximum for unusual locations like Rifts and Challenges
Archetypes of enemies you are currently facing can now be seen in the Magnifying Glass, even if you haven’t reached the needed Chapter yet
Daily Quest types now pull from the possible Elements and Archetypes of the highest Chapter you have reached
Added Chapter 6 backdrops to the Rift pool
YY Orb strikes deal more damage now
*Fixes*
Fixed name of Reverb Glyph
Fixed dual archetypes not showing in Codex enemies
Fixed problem with early game tutorial quests
v1.2.4
**New**
Spells under the effect of Chimeric glyphs will have the color of their damage numbers changed accordingly
Added the Necromancer and Elemental Druid skins to the shop!
**Changes**
Starting in March, the Top Hat will be available for Gems!
Chapter 3 Trial made a bit easier
Made a note in the Chalice ? that resets each month
After being Ranked Up, a spell restores it’s Spellbook position if possible
Spells now remember their Spellbook position when being swapped out of the Spell grid
**Fixes**
Fixed Frost Fairy extra bonuses
Fixed info in Spellbook ?
Fixed the game asking the player to rate it more often than intended 1.2.5 Mar 4 v1.2.4
**New**
Spells under the effect of Chimeric glyphs will have the color of their damage numbers changed accordingly
Added the Necromancer and Elemental Druid skins to the shop!
**Changes**
Starting in March, the Top Hat will be available for Gems!
Chapter 3 Trial made a bit easier
Made a note in the Chalice ? that resets each month
After being Ranked Up, a spell restores it’s Spellbook position if possible
Spells now remember their Spellbook position when being swapped out of the Spell grid
**Fixes**
Fixed Frost Fairy extra bonuses
Fixed info in Spellbook ?
Fixed the game asking the player to rate it more often than intended 1.2.2 Mar 1 v1.2.0
Chapter 6 is now available! Explore 6 new Zones and master 3 new spells: Magma Ripper, Frost Fairy, and Call Lightning!
NEW
• Magic Dice now guarantees re-rolled glyphs are equal or higher rarity
• New Extra Bag item available to unlock for better organization
• Spell help screen now shows if a spell is a Projectile
• Improved dual-archetype enemy support
• Quests to kill Standard enemies no longer appear after Chapter 6
FIXES
• Armor is now functioning correctly — affected enemies have adjusted HP for balance
• Fixed Magic Condenser not displaying the proper XP rate
• Ionic Arrow now correctly reduces HP Bars on Enchanted enemies and applies reduced effect on bosses
• Ionic Arrow no longer reduces stats if an enemy dodges
• Fixed stacked DoTs dealing unintended extra damage
• Repaired orphaned spells for affected players
• Fixed Rift location button appearing too early in Chapter 2
• Corrected enemy sidebar info: Guardian elemental multipliers and enemy HP/Shield values
• Fixed Frozen Orb being unable to hit the same enemy more than once 1.2.1 Feb 21 v1.1.7
**New **
-Spells return to the spots in the Spellbook they were taken from when a Zone ends
-Damage numbers are now colored according to element type
-Added Worldshaker to music track selection
-New detailed option to disable release-all orbs
**Balance **
-Fiery Scythe: Size increased slightly, movement totally revised
-Lightning Bolt: Size increased slightly, now deals x1.4 damage to enemies below 50% hp
-Hailstorm bonus damage multiplier now x2.5
-Frozen Orb logic fixed / improved
-Thunder Strike damage increased by 5%
-Ice Beam damage reduced by 8% :’)
-Daily Rifts made a bit easier
-Wave 70 drops a bit more Reagents
-Troves cost a bit less and there’s a x10 Trove option (same rate)
-XP in Limbo now scales with your highest Chapter
**Fixes **
-Fixed some goofy flex page movement behavior
-Probable fix for game crash on start and input issues for some users
-DoT Kills now count for Elemental kills Quests
-Fixed fastest time in rift not tracking properly (probably)
-Gold value on the item face should use compact form if very big 1.1.7 Feb 16 Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements! 1.1.4 Feb 6 Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements! 1.1.2 Feb 3 1.0.0 Feb 2
version 1.1.4
posted on 2026-02-06
Chapter 5 is now available! It introduces the new enemy archetype Reactive, new glyph Reverb, and the new spells Fiery Scythe, Hailstorm, and Ionic Arrow.
In addition, this update includes numerous bug fixes, tweaks, and improvements!
version 1.3.5
posted on 1970-01-01
**v1.3.5**
Daily Challenges are now available!
Compete with other players in a 1-life survival run on a level playing field!
The first attempt each day awards a Magic Dice, and Gem prizes based on your score percentile are given out the next day!
Yahoo!! :-D
version 1.2.1
posted on 1970-01-01
v1.2.0
Chapter 6 is now available! Explore 6 new Zones and master 3 new spells: Magma Ripper, Frost Fairy, and Call Lightning!
NEW
• Magic Dice now guarantees re-rolled glyphs are equal or higher rarity
• New Extra Bag item available to unlock for better organization
• Spell help screen now shows if a spell is a Projectile
• Improved dual-archetype enemy support
• Quests to kill Standard enemies no longer appear after Chapter 6
FIXES
• Armor is now functioning correctly — affected enemies have adjusted HP for balance
• Fixed Magic Condenser not displaying the proper XP rate
• Ionic Arrow now correctly reduces HP Bars on Enchanted enemies and applies reduced effect on bosses
• Ionic Arrow no longer reduces stats if an enemy dodges
• Fixed stacked DoTs dealing unintended extra damage
• Repaired orphaned spells for affected players
• Fixed Rift location button appearing too early in Chapter 2
• Corrected enemy sidebar info: Guardian elemental multipliers and enemy HP/Shield values
• Fixed Frozen Orb being unable to hit the same enemy more than once
version 1.4.3
posted on 1970-01-01
**v1.4.2**
• Chapter 7 is now available! With it comes 6 new Zones and 3 new spells: Flaming Ram, Arctic Penguin, and Voltaic Toad!
• The Shop now also sells a few Rings starting in Chapter 5! Rings provide permanent passive benefits and abilities.
• Frozen Hammer now destroys 10% of shields on impact!
• Various other QoL improvements and bug fixes!
Thanks for playing! :-D
Disclaimer
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